Newsletter Subject

Unreal Editor for Fortnite can make your dev dreams come true

From

gamesindustry.biz

Email Address

noreply@gamesindustry.biz

Sent On

Tue, Jan 23, 2024 03:26 PM

Email Preheader Text

"UEFN is taking things to the next level" You have been sent a sponsored message via GamesIndustry.b

"UEFN is taking things to the next level" [View this email in your browser]( You have been sent a sponsored message via GamesIndustry.biz, in association with Epic Games How Unreal Editor for Fortnite can make your game development dreams come true "UEFN is taking things to the next level" It's hard to believe it now, but Dylan "TheBoyDilly" Johnson – CEO and founder of the wildly successful [Good Gamers]( – didn't ever plan to be a game developer. Back in early 2020, Johnson was one of millions of health workers at the forefront of the fight against COVID. After an exhausting year caring for unwell patients day after day, Johnson turned to his wife and said he had to take a break from nursing. He had no idea that he would never be going back. For a few years now, Johnson had been tinkering with [Fortnite Creative]( essentially making his own fun when his teammates weren't online to play the genre-defining Battle Royale, recreating some of Fortnite's most iconic concerts. Within six days of kicking off his sabbatical, however, Johnson not only saw his Fortnite game, ‘Go Goated! Zone Wars’, go viral, but Epic also approached him directly to work on their Mohamed Hamaki and [Tones And I concerts.]( Then, just days later, content creator Ali A approached him to join Team Atomic, a creative team that builds maps for Fortnite. Fortnite – which had once just been the place where Johnson went to get a little R&R from the realities of nursing – was about to change his life. "As with anything, when you get into something new, there's definitely a learning curve," Johnson says now, looking back at his journey. "But what I found was Epic had done a good job in making the 'development' part of it simple enough that you could start to learn and make games easier than any other development platform." Perhaps, what might be most startling for some to discover about Johnson's story is that he has no prior experience or education in game development or any kind of artistic discipline. Everything he knows about gaming comes from being a player himself, and those late-night Fortnite sessions when he was in the final year of his nursing degree. "I'm a very visual learner. And so it was easy to connect the dots and get a functioning game produced in just several days. Once I picked up Fortnite Creative I was committed to that." And now he's been able to take a significant step-up due to the new Unreal Editor for Fortnite [UEFN]. Whereas Fortnite Creative offers a lot of flexibility, users can't add their own assets or change visuals effects. It was a creative mode aimed at Fortnite players. UEFN is more complex and utilizes the power of Epic's Unreal Engine 5. It's a PC app for designing, developing and publishing games - or experiences - into Fortnite. In contrast to Fortnite Creative, users can import custom assets, and use tools and workflows including modeling, materials, VFX, Sequencer and Control Rig. It even works alongside the existing Creative toolset, and teams can work together on PC and console to create and test islands in real-time. [To read the full article, click here]( [Facebook icon]( [Twitter icon]( [LinkedIn icon]( Copyright (C) 2024 ReedPop. All rights reserved. You got this email because you signed up to an account on GamesIndustry.biz and agreed to receive promotional emails from our partners. Our mailing address is: ReedPop 1-6 Grand ParadeBrighton, East Sussex BN2 9QB United Kingdom [Add us to your address book]( Want to change how you receive these emails? You can [update your preferences]( or [unsubscribe]( [Privacy Policy]( | [Cookie Policy](

Marketing emails from gamesindustry.biz

View More
Sent On

02/12/2024

Sent On

20/09/2024

Sent On

18/09/2024

Sent On

17/09/2024

Sent On

16/09/2024

Sent On

12/09/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.