EA Motive is working on the return of EAâs Dead Space franchise and a major new game based on Marvelâs Iron Man [View this email in your browser]( You have been sent a sponsored message via GamesIndustry.biz,
in association with EA MotiveCome and Make: Iron Man EA Motive is working on the return of EAâs Dead Space franchise and a major new game based on Marvelâs Iron Man EA Motive continues to make headlines. Based in Montreal, the developer is best known for making the critically acclaimed Star Wars Squadrons, and has already built a reputation for working with fan favorite IPs. Itâs currently working on the remake of Dead Space, which is due out in January. And with Dead Space coming to the end of its development, the team has its eyes on another major project. Just two weeks ago, it announced that it is teaming up with Marvel to create a brand new Iron Man video game. We caught up with Patrick Klaus, general manager of EA Motive, to discuss the new projects, [the people they're looking fo]( and what it is like to work for the studio:
Tell us about what you are working on right now?
I feel Motive is in a really good place today. We have momentum from our previous releases, and this experience has helped forge rock solid foundations as we hit our seventh year of existence. Right now, weâre in the polishing touches and debugging of the Dead Space remake, which will release on January 27th. And last month, we announced our next project which weâre beyond thrilled about â a brand new action adventure Iron Man game, in partnership with Marvel Games. The reactions have been very positive and the team is psyched. I love this mix of EA-owned iconic IP in Dead Space, as well as Iron Man, literally one of the biggest characters in entertainment. As a developer, it creates opportunities for us to deploy our creativity and talent, which we hope will resonate with our passionate communities. Working on a Marvel game is quite simply a dream come true. Many of us grew up with Marvel, fascinated by the stories, SuperHeroes and Villains then, and equally now. My Hulk action figure and I were inseparable as a child, and my imagination went wild with crazy adventures. As a studio, we are laser focused on creating memorable single player action adventure games. Thatâs where most of our expertise as a team is and thatâs what we love doing. Different players have different needs and there will always be a significant market for story-driven games, mixed with innovative gameplay and player agency. EA recognizes this and we are lucky to be one of the studios tasked with this mission. Weâre taking on the responsibility of delivering on the fantasy of those incredible brands very seriously. In a fun way though, because letâs not forget weâre making games.
Youâre currently hiring for the Iron Man project, so what sort of people are you looking for to join the team?
First and foremost,[weâre looking for candidates who have a mindset and values]( that are going to be compatible with ours: an ambition to achieve great things, but also deeply human traits such as team spirit and humility, the ability to take feedback, the desire to challenge the status quo, and willingness to learn. Of course, weâre all different, and thatâs a strength which I want to nurture and grow at Motive, with the highest level of inclusion being non-negotiable for us. Fostering diversity and representation within our teams, and reflective of our players, will ultimately lead to better work, and better games. Hard skills and experience are important, particularly in senior roles, but weâre also committed to welcoming and investing in the next generation of game making talent. Another priority is to find talent who are fans of our franchises, or very interested in working on them. That can be the difference between an OK game and a great game, so itâs really important to me. [To read full article, click here]( [Facebook icon]( [Twitter icon]( [LinkedIn icon](
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