Newsletter Subject

Come and Make: Iron Man

From

gamesindustry.biz

Email Address

noreply@gamesindustry.biz

Sent On

Mon, Oct 24, 2022 09:49 AM

Email Preheader Text

EA Motive is working on the return of EA’s Dead Space franchise and a major new game based on M

EA Motive is working on the return of EA’s Dead Space franchise and a major new game based on Marvel’s Iron Man [View this email in your browser]( You have been sent a sponsored message via GamesIndustry.biz, in association with EA MotiveCome and Make: Iron Man EA Motive is working on the return of EA’s Dead Space franchise and a major new game based on Marvel’s Iron Man EA Motive continues to make headlines. Based in Montreal, the developer is best known for making the critically acclaimed Star Wars Squadrons, and has already built a reputation for working with fan favorite IPs. It’s currently working on the remake of Dead Space, which is due out in January. And with Dead Space coming to the end of its development, the team has its eyes on another major project. Just two weeks ago, it announced that it is teaming up with Marvel to create a brand new Iron Man video game. We caught up with Patrick Klaus, general manager of EA Motive, to discuss the new projects, [the people they're looking fo]( and what it is like to work for the studio: Tell us about what you are working on right now? I feel Motive is in a really good place today. We have momentum from our previous releases, and this experience has helped forge rock solid foundations as we hit our seventh year of existence. Right now, we’re in the polishing touches and debugging of the Dead Space remake, which will release on January 27th. And last month, we announced our next project which we’re beyond thrilled about – a brand new action adventure Iron Man game, in partnership with Marvel Games. The reactions have been very positive and the team is psyched. I love this mix of EA-owned iconic IP in Dead Space, as well as Iron Man, literally one of the biggest characters in entertainment. As a developer, it creates opportunities for us to deploy our creativity and talent, which we hope will resonate with our passionate communities. Working on a Marvel game is quite simply a dream come true. Many of us grew up with Marvel, fascinated by the stories, SuperHeroes and Villains then, and equally now. My Hulk action figure and I were inseparable as a child, and my imagination went wild with crazy adventures. As a studio, we are laser focused on creating memorable single player action adventure games. That’s where most of our expertise as a team is and that’s what we love doing. Different players have different needs and there will always be a significant market for story-driven games, mixed with innovative gameplay and player agency. EA recognizes this and we are lucky to be one of the studios tasked with this mission. We’re taking on the responsibility of delivering on the fantasy of those incredible brands very seriously. In a fun way though, because let’s not forget we’re making games. You’re currently hiring for the Iron Man project, so what sort of people are you looking for to join the team? First and foremost,[we’re looking for candidates who have a mindset and values]( that are going to be compatible with ours: an ambition to achieve great things, but also deeply human traits such as team spirit and humility, the ability to take feedback, the desire to challenge the status quo, and willingness to learn. Of course, we’re all different, and that’s a strength which I want to nurture and grow at Motive, with the highest level of inclusion being non-negotiable for us. Fostering diversity and representation within our teams, and reflective of our players, will ultimately lead to better work, and better games. Hard skills and experience are important, particularly in senior roles, but we’re also committed to welcoming and investing in the next generation of game making talent. Another priority is to find talent who are fans of our franchises, or very interested in working on them. That can be the difference between an OK game and a great game, so it’s really important to me. [To read full article, click here]( [Facebook icon]( [Twitter icon]( [LinkedIn icon]( Copyright (C) 2022 ReedPop. All rights reserved. You got this email because you signed up to an account on GamesIndustry.biz and agreed to receive promotional emails from our partners. Our mailing address is: ReedPop 1-6 Grand ParadeBrighton, East Sussex BN2 9QB United Kingdom [Add us to your address book]( Want to change how you receive these emails? You can [update your preferences]( or [unsubscribe]( [Privacy Policy]( | [Cookie Policy](

Marketing emails from gamesindustry.biz

View More
Sent On

02/12/2024

Sent On

20/09/2024

Sent On

18/09/2024

Sent On

17/09/2024

Sent On

16/09/2024

Sent On

12/09/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.