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How Rebellion North are spreading their wings with best-in-class ports and original projects

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Wed, Mar 16, 2022 09:29 AM

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Inside the Rebellion support studio stepping into the spotlight You have been sent a sponsored messa

Inside the Rebellion support studio stepping into the spotlight [View this email in your browser]( You have been sent a sponsored message via GamesIndustry.biz, in association with Rebellion How Rebellion North are spreading their wings with best-in-class ports and original projects Inside the Rebellion support studio stepping into the spotlight Becoming an effective sniper is all about precision. Adjusting to wind speed and direction. Lining up your reticule. Holding your breath. And after waiting for the perfect moment, taking your shot. It's a tale as old as time in video games, but rarely pulled off with such aplomb as in Rebellion's Sniper Elite series, which rewards particularly well-placed shots with a gruesome x-ray vision of your bullet's passage. All the more remarkable, then, that three instalments of this high-fidelity franchise runs smoothly on the relatively low-powered Nintendo Switch console, alongside various other flagship Rebellion titles. Pulling them off required the skillset of a team with over a dozen years' experience: [Rebellion North, the secret weapon in the long-running UK studio's arsenal.]( As they embark on their largest project to date with the recently-announced Switch port of Zombie Army 4: Dead War, we sit down with studio head Arden Aspinall and senior producer and business development manager Jonathan Seymour to learn about their past, present and ambitious future. Aspinall and Seymour have worked together on-and-off since the mid-nineties, when they worked at game studio Bubball. This setup lasted until, as Aspinall puts it, "ten years of writing football games later, we decided to do something different". Enter TickTock Games, founded by Aspinall alongside Jonathan Wright and Paul Kelly in 2007. "There were just a handful of us at the time and we wanted to go back to a smaller team, to find the enjoyment in game making again," Aspinall continues. Coming from an entrepreneurial family, founding his own studio was a natural path for Aspinall. "Up until we were acquired, I've never actually been an employee: I've always been my own boss," Aspinall says. TickTock initially focused on mobile gaming, as well as work-for-hire porting and technical support projects. Football hadn't quite left the team's DNA however, with TickTock developing and self-funding their own football MMO. However, Aspinall admits that commercial reality eventually set in for the team. "You think 'gosh, I need to get some money to feed the family and put a roof over our heads'," he recalls. "That's when we really started to take things a bit more seriously and with that, we started taking on members of the team and growing it." [To read full article, click here]( [Facebook icon]( [Twitter icon]( [LinkedIn icon]( Copyright (C) 2022 ReedPop. All rights reserved. You got this email because you signed up to an account on GamesIndustry.biz and agreed to receive promotional emails from our partners. Our mailing address is: ReedPop 1-6 Grand ParadeBrighton, East Sussex BN2 9QB United Kingdom [Add us to your address book]( Want to change how you receive these emails? You can [update your preferences]( or [unsubscribe]( [Privacy Policy]( | [Cookie Policy](

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