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External and distributed development is the future of AAA

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Virtuos shares its experience on working with major developers to help them complete projects You ha

Virtuos shares its experience on working with major developers to help them complete projects [View this email in your browser]( You have been sent a sponsored message via GamesIndustry.biz, in association with Virtuos Why external and distributed development is the future of AAA games Virtuos shares its experience on working with major developers to help them complete projects It’s no secret that game development has seen a massive expansion in scope in recent years. What would have once taken a development team three or four years to make now requires much more people, and four to six years to ship. This is not only due to the size of the games, but also the complexity and expertise involved in making cutting-edge titles. External development has become increasingly popular in recent years, with companies outsourcing parts of development to third parties. At the same time, distributed development is another model that sees a variety of teams working collectively on the same project worldwide. By unifying development and project management, studios can tap into global teams with diverse skill sets and talents beyond geographical boundaries – saving studios precious time, money and resources. More projects are being developed by multiple companies through external development. Games worked on by a single team, in one location, are now an increasingly rare occurrence. Look at the long closing credits of blockbusters, and you can see various companies being featured alongside the core development team. Despite their differences, external development and distributed development are really two sides of the same coin. The former just means that external parties are tasked to perform specific services, while the latter refers to work done across multiple locations by several teams. In other words, distributed development can be performed in-house across several studios by one parent company, or via one external company with a global network of developers. “As games grow larger in scale and visual quality, it is becoming incredibly difficult to do everything in-house,” says Mike Sherak, Virtuos’ assistant director of customer success. “By adopting a distributed mindset, developers can make larger games with partners who offer more cost-effective options and diverse perspectives. Development can also be done at all hours of the day, which shortens the development timeline as well as the turnaround time for hotfixes.” [To read the full article, click here]( [Facebook icon]( [Twitter icon]( [LinkedIn icon]( Copyright (C) 2024 ReedPop. All rights reserved. You got this email because you signed up to an account on GamesIndustry.biz and agreed to receive promotional emails from our partners. Our mailing address is: ReedPop 1-6 Grand ParadeBrighton, East Sussex BN2 9QB United Kingdom [Add us to your address book]( Want to change how you receive these emails? You can [update your preferences]( or [unsubscribe]( [Privacy Policy]( | [Cookie Policy](

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