[Latest Newsletter from GI]( Â
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11.18.2017
In addition to covering all of the most important news coming out of the video game industry, we do our best each week to bring you the most informative and entertaining previews, video features, and editorial content you wonÂ’t find anywhere else. Here are the biggest stories from the past week:
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Top News Stories
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[Star Wars Battlefront II Review – The Dark Side Of Gaming](
by Andrew Reiner
Sirens roar ominously within the mangled remains of a Rebel frigate, warning all to escape. The clanking of hurried footsteps echoes through the halls before being replaced by a series of ghastly screams, loud enough to drown out the alarm. A door slides open to reveal the glow of a red lightsaber backed by the silhouette of Darth Vader. I fire my blaster, and he nonchalantly takes a shot to the chest. He raises his hand and I levitate with it, my throat closing as I inch upward. This spectacle of power is impressive, but as my life fades away, the only thing I can think is “How much did that player spend to unlock the third level of Punishing Grip?”
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[The Elder Scrolls V: Skyrim Switch Review – A Glorious Return](
by Javy Gwaltney
For more than six years, The Elder Scrolls V: Skyrim has captured the imaginations of countless gamers, with its beautiful and snowy fantastical trappings, seemingly endless side quests, and massive modding community. The Switch port of Skyrim is an exciting prospect because it makes an enticing promise that the other console versions donÂ’t: being able to play on the go. I was impressed with how the Switch handles this massive (and infamously glitchy) RPG, resulting in a competent port that transitions wonderfully to portable play.
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[How Rare Cast Away Its Developmental Process For Sea Of Thieves](
by Ben Reeves
Rare was once a giant in the industry. The enigmatic U.K. studio built a legacy on innovative and often off beat classics like Donkey Kong Country, Banjo-Kazooie, and Perfect Dark. In the Â’90s, RareÂ’s name was virtually synonymous with quality. But over time, that reputation faded. A series of lackluster releases like Grabbed by the Ghoulies, Perfect Dark Zero, and Kameo: Elements of Power took the shine off RareÂ’s star. Today, the studio is best known for its work on the Kinect Sports series and constructing the Avatar characters that once represented Xbox Live users and have now become largely ignored.
[Pokémon Ultra Sun And ultra Moon Review – Subtle Changes To Familiar Scenery](
by Kyle Hilliard
Starting with Pokémon Yellow in 1999, Game Freak has been revisiting its core Pokémon games for follow-ups that tweak the original releases in subtle but interesting ways. Excluding remakes, every generation until Pokémon Black & White received some kind of secondary release. Game Freak seemed to be moving away from this practice, but after Pokémon Sun and Moon became one of the most commercially successful entries in the franchise, it was no surprise to see the developer resurrect the concept. Ultra Sun and Ultra Moon are not new Pokémon games, making them a difficult recommendation to those who already played the 2016 titles, but if you skipped Sun and Moon, this is a fantastic place to jump on.
[How Skyrim On Switch Compares To Other Platforms](
by Leo Vader
Once upon a time, a company named Bethesda Game Studios created The Elder Scrolls V: Skyrim. Six years later, they're about to do it again. Skyrim on Nintendo Switch technically marks the third release of the game, and it comes out tomorrow along with Skyrim VR. I played through the opening sequence in the original Playstation 3 release, the Special Edition remaster on Playstation 4, and the PC Special Edition on ultra settings without mods. Then, Javy Gwaltney joined me to discuss how the Switch version compares to each previous iteration. The answer: favorably!
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This WeekÂ’s Top Ten Must-Read Stories
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- [Monster Hunter: World Bestiary Day 2 – The Shocking Tobi-Kadachi](
- [Need for Speed Payback Review – A Risky Bet](
- [Lego Marvel Super Heroes 2 Review - A Marvelous Mess](
- [Doom Switch Review – Rip And Tear To Go](
- [Hand of Fate 2 Review – Cutting The Weak Cards Out Of The Deck](
- [Here's How To Get The Legend Of Zelda Gear In Skyrim Without Amiibos](
- [Watch The Full Game Informer: The Musical Sequence From Extra Life](
- [Five Cool Games We Played At Days Of The Devs Featuring You Know Who](
- [Game Informer's Top Scoring Game Reviews Of 2017](
- [Blog Herding – The Best Blogs Of The Community (November 16, 2017)](
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GI Community
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Check out our Game Informer Online community blog picks! Here youÂ’ll find a sampling of the great content our community members have to offer. Not a member yet? Want to have your voice heard? [Sign up here and get blogging!](
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[5 Games We Used to Secretly Play in High School](
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I never played any of the games MikComposer did in high school, but I would have loved to secretly play games in some of my classes. Mostly I snuck out of class to play soccer with friends in the gym, though I did openly play a DS once when I finally decided I wasn't smart enough for AP Chemistry (nobody told me to take physics before it). I'm actually really surprised that our blogger could find all of these games, considering how obscure they are.
[Two Original Sins of Battlefront II](
Another blog, and another Mario mention, this time from Marco Polo. Basically, the blog talks about the reason I have yet to get an Xbox One, and probably won't ever: the exclusives. More specifically, the lack of them.
[The Best Games Period – Episode 82 – Wolfenstein: The New Order](
The New Order was my favorite game of 2014, so seeing that Jack Gardner featured it in a podcast makes me very happy. The sequel is also damn good (though I wasn't a fan of the ending), and everyone should play this series.
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