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GameDev.net Direct - April 22, 2019

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gamedev.net

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support@gamedev.net

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Mon, Apr 22, 2019 05:23 AM

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Hi {NAME}, Here is your Direct for the week of April 22, 2019. Â Share your knowledge with the comm

[GameDev.net]( Hi {NAME}, Here is your [GameDev.net](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Direct for the week of April 22, 2019.  [LATEST ARTICLES]( Share your knowledge with the community. [Submit an article or tutorial]( [toon-shader-demo.png.a2e4938432ff33b2c35] [Toon Shader Using Unity]( by Erik Roystan Ross in Graphics and GPU Programming [codes-monitor-programming-1102797.png.4c] [Designing Good C++ Game Middleware]( by Panagiotis Christopoulos Charitos in General and Gameplay Programming [671269773_ezgif.com-gif-maker(2).gif.c4d] [Sound Design with an iPhone SE]( by Sergio Ronchetti in Music and Sound FX [madsenstudios_cover.thumb.png.a83faea366] [Madsen's Musings Ep.22: The Importance of Following Up]( by Nathan Madsen in Music and Sound FX [MainLogo-500w.png.2409d00aebb725b80ded78] [9 Tips on Making an Indie Game from a Solo Developer]( by Steven Large in Production and Management [audiosurf.jpg.1149dc50a093c1568ed27943a5] [Tactics, Strategy and Rhythm: How Audiosurf Utilizes Immersion to the Fullest Extent]( by Brandon Druschel in Game Design and Theory [71136640_Screenshot2019-01-24at15_00_57.] [Building a save system for level objects in Unity Pt1 - Checkpoints]( by Christin Kalina in General and Gameplay Programming [Athrael-skycitiy.jpeg.2414557692f6d10554] [Five Nations - Unit Balancing - Episode 1]( by Andras Hujber in Game Design and Theory [cover.png.e31ae5c5251d567d96c1152e18fbc3] [Programmer Art in Unity - 7 Techniques to Achieve Impressive Visuals Without an Artist]( by Divij Sood in Visual Arts [220px-FF_XV_cover_art.jpg.8d1891e9d5bd44] [Immersion in Final Fantasy XV]( by Vincent Dinh in Game Design and Theory [View more](  [FEATURED BLOGS]( Share your gamedev experience with a [blog on GameDev.net]( or [import]( your personal blog! [Tools.jpg.7f8a972a73ea7eba34fa1e5c3791a6] [Battletech Developer Journal - 01]( by Eck in Eck's Journal - Still Flying [Tools.jpg.ebaf2453579bb25ee8f143e3edec1a] [Battletech Developer Journal - 02]( by Eck in Eck's Journal - Still Flying [Finalist.png.d2ca27674255b5c16e06059174b] [Mr Boom's Firework Factory has won a place at Casual Connect London!]( by Brain in Firework Factory Development Journal [59db57349784a_PiratesOtkrivanje.png.98ae] [What did i learn from a failed indieGoGo campaign]( by FatPugStudio in Rick Henderson And The Artifact Of Gods [combat_base.jpg.3705febafaa43f62f545163e] [STEP 1: Combat & Basics]( by orphu [arcadechallenge.png.ca9e9690185174fbe2da] [Ping, Zap, Zing! Side Scrolling Arcade Shooter Challenge - Without Weapons!]( by khawk [Kitchen_3_Split_Zoom.png.10515827c4e5009] [Dev Diary #015 - After Dark]( by ProjectTaival [PixelMap.png.53a645c0ecd9b7e464c2e7df96b] [Weekly Updates #40 - PIXEL MAP](EF%BD%90%EF%BD%89%EF%BD%98%EF%BD%85%EF%BD%8C%E3%80%80%EF%BD%8D%EF%BD%81%EF%BD%90/?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by jb-dev in Projects Of Some Degree Of Interest [newwebsite.png.268e85e296aa9307646f34bb3] [Making a website from your game, for your game]( by Demosthenes in Once a Bird [voxycvertexlighting.jpg.5afb25f1d193d279] [2D Voxel / Pixel Editor is Back]( by VoxycDev [1501251286_itemssystemoverview.png.29570] [Items system overview]( by BackToAshes Project [SnakeWinForms_EatingFood.gif.6068af51fe9] [Flowchart for Empty GLFW Window]( by 8Observer8 [HowToThumnail.png.94efbe83fda9189abaa9df] [Link It Up! | It's Released!]( by AlienplayGames [Crusher-Lighting-Beautiful.jpg.f9459f1a6] [The Hydraulic Press - Not safe for use around explosives.]( by Brain in Firework Factory Development Journal [Announcement-Bar-V01-final.png.4f40b0ea3] [Dev Diary #013 - Managing With Slowdowns]( by ProjectTaival [View more](  [GAMEDEV PROJECTS]( Build your GameDev Portfolio. [Add projects]( to your profile! [Untitled-1.jpg.95ea22ee67bde24d52de6d6ca] [Shinobu Project 2]( [evileye.gif.91eb9efa806237a28dd355d4790f] [Impetus]( [promo_new_logo.png.89f9bbe2c5f46f643306c] [Archaic: Tank Warfare]( [giphy.gif.8ab88373cb9d0c7474aeb78f67ef66] [Dawn Unto Dusk]( [pf.png.db885d5594a61532f495c259a2b438c5.] [Godsis]( [header.jpg.ae56354b6c565c816a589bd3d0a3e] [Real Al's Humanity Academy]( [splash.png.6af6ef527f76317a873f8fc596b25] [Castor3D]( [1452488139_Screenshot2018-05-2319_27_45.] [Tranquility I]( [arcas1300x400.png.f687c22bec06cbd6dd13f7] [Arcas]( [NEWS]( Do you have interesting news for gamedevs? [Submit it!]( [Historical Source Archive on Github]( [New Release of Project Substance Alchemist]( [NVIDIA Dynamic Diffuse Global Illumination GDC Talk Available]( [Fluid Hierarchical Task Network Planner Source]( [Video Tutorial: Unity Lightweight Rendering Pipeline with Visual Effect Graph]( [LunarG Releases new Vulkan SDK]( [GameDev Projects Roundup: Tracked Mind, Back to Ashes, Tribes X]( [NVIDIA Vulkan Ray Tracing Tutorial]( [AMD GDC 2019 Presentations Available]( [Flax Engine Adds Vulkan Support]( [View more](  [POPULAR TOPICS]( [hex grid]( in Forum [Is references to other products allowed?]( in Games Business and Law [Hill Data is Strange to me]( in Graphics and GPU Programming [bug invaders]( in Forum [Issue with Borland C++ 4 MSDOS code compiling.]( in Graphics and GPU Programming [View more](  [CAREERS](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) by gamedev.jobs [Post a job]( with [gamedev.jobs](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) and source candidates from the largest game development community. [Experienced Unity Game Developer]( at Tender Claws [2D Fantasy Game Artist]( at KalqueLord, Inc. [Senior Graphics Engineer]( at Tripwire Interactive [Lead Engineer]( at Tripwire Interactive [Console Engineer]( at Tripwire Interactive [Senior Engineer]( at Tripwire Interactive [Technical Director]( at Tripwire Interactive [Sr. Game Tools Development Lead]( at Bluehawk Consulting [View more](?utm_source=newsletter&utm_medium=email&utm_name=gamedevdirect) Developer looking for help? [Check out]( the gamedev contractors available for hire.  [collect?v=1&tid=UA-279474-1&cid=555&t=ev] Prefer to stop receiving these emails? [Unsubscribe here](. [Click here to view our privacy policy]( GameDev.net

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