Newsletter Subject

Coding Horror

From

codinghorror.com

Email Address

noreply+feedproxy@google.com

Sent On

Sun, Nov 5, 2017 01:13 PM

Email Preheader Text

--------------------------------------------------------------- Posted: 05 Nov 2017 02:02 AM PST It'

[Coding Horror]( --------------------------------------------------------------- [The Existential Terror of Battle Royale]( Posted: 05 Nov 2017 02:02 AM PST It's been a while since I wrote a blog post, I guess in general, but also a blog post about video games. Video games are probably [the single thing most attributable to my career as a programmer]( and everything else I've done professionally after that. I still feel video games are one of the best ways to learn and teach programming, [if properly scoped](, and furthermore I take [many cues from video games in building software](. I would generally characterize my state of mind for the last six to eight months as … poor. Not just because of [current events in the United States](, though the neverending barrage of bad news weighs heavily on my mind, and I continue to be profoundly disturbed by the erosion of core values that I thought most of us stood for as Americans. Didn't we used to look out for each other, care about each other, and fight to protect those that can't protect themselves? In times like these, I sometimes turn to video games for escapist entertainment. One game in particular caught my attention because of its unprecedented rise in player count over the last year. [pubg-steam-stats-nov-2017]( That game is [Player Unknown's Battlegrounds](. I was increasingly curious why it was so popular, and kept getting more popular every month. Calling it a mere phenomenon seems like underselling it. Something truly unprecedented is happening here. I finally broke down and bought a copy for $30 in September. [player-unknown-battleground] After a few hours in, I had major flashbacks to [the first time I played Counter-Strike in 1998](. I realized that we are witnessing the birth of an entirely new genre of game: the Battle Royale. I absolutely believe that huge numbers of people will still be playing some form of this game 20 years from now. [steam-top-games-by-player-count-nov-2017]( I've seen [the Japanese movie](film)), and it's true that there were [a few Battle Royale games]( before PUBG, but this is clearly the defining moment and game for the genre, the one that sets a precedent for everyone else to follow. It's hard to explain why Battlegrounds is so compelling, but let's start with the loneliness. Although you can play in squads (and I recommend it), the purest original form of the game is 100 players, last man standing. You begin with nothing but the clothes on your back, in a cargo aircraft, flying over an unknown island in a random trajectory. [battlegrounds-cargo-plane] It's up to you to decide when to drop, and where to land on this huge island, full of incredibly detailed cities, buildings and houses – but strangely devoid of all life. What happened to everyone? Where did they go? The sense of apocalypse is overwhelming. It's just you versus the world, but where did the world go? [playerunknown-battleground-drop] You'll wander this vast deserted island, scavenging for weapons and armor in near complete silence. You'll hear nothing but the wind blowing and the occasional buzzing of flies. But then, suddenly the jarring pak-pak-pak of gunfire off in the distance, reminding you that other people are here. And they aren't your friends. [battle-royale-vista] the dread of never knowing when another of the 100 players on this enormous island is going to suddenly appear around a corner or over a hill is intense. You'll find yourself wearing headphones, cranking the volume, constantly on edge listening for the implied threat of footfalls. Wait, did I hear someone just now, or was that just me? You clench, and wait. I've had so many visceral panic moments playing this game, to the point that I had to stop playing just to calm down. [pubg-combat] PUBG is, in its way, the scariest zombie movie I've ever seen, though it lacks a single zombie. It dispenses with the pretense of a story, so you can realize much sooner that the zombies, as terrible as they may be, are nowhere as dangerous to you as your fellow man. Meanwile, that huge cargo airplane still roars overhead every so often, impassive, indifferent, occasionally dropping supply crates with high powered items to fight over. Airstrikes randomly target areas circled in red on the map, masking footfalls, and forcing movement while raining arbitrary death and terror. [pubg-map] Although the island is huge and you can land anywhere, after a few minutes a random circle is overlaid on the map, and a slowly moving wall of deadly energy starts closing in on that circle. Stay outside that circle at your peril; if you find yourself far on the opposite side of the map from a circle, you better start hunting for a vehicle or boat (they're present, but rare) quickly. These terrordome areas are always shrinking, always impending, in an ever narrowing cone, forcing the remaining survivors closer and closer together. These circles get smaller and deadlier and quicker as the game progresses, ratcheting up the tension and conflict. Eventually the circle becomes so small that it's impossible for the handful of remaining survivors to avoid contact, and one person, one out of the hundred that originally dropped out of the cargo plane, is the winner. I've never won solo, but I have won squad, and even finishing first out of 25 squads is an unreal, euphoric experience. The odds are so incredibly against you from the outset, plus you quickly discover that 85% of the game is straight up chance: someone happens to roll up behind you, a sniper gets the drop on you, or you get caught in the open with few options. Wrong place, wrong time, game over. Sucks to be you. [pubg-vehicle-shooting] You definitely learn to be careful, but there's only so careful you can be. Death comes quickly, without warning, and often at random. What else can you expect from a game mode where there are 100 players but only 1 eventual winner? There haven't been many Battle Royale games, so this game mode is a relatively new phenomenon. If you'd like to give it a try for free, I highly recommend [Fortnite's Battle Royale mode]( which is 100% free, a near-clone of PUBG, and quite good in its own right. They added their Battle Royale mode well after the fact; the core single player "save the world" gameplay of building stuff and fighting zombie hordes is quite fun too, though a bit shallow. It also has what is, in my opinion, some of the most outstanding visual style I've ever seen in a game – a cool, hyperbolic cartoon mix of Chuck Jones, Sam & Max, and Cloudy with a Chance of Meatballs. It's also delightfully diverse in its character models. [fortnite-battle-royale]( (The only things you'll give up over PUBG are the realistic art style, vehicles, and going prone. But the superb structure building system in Fortnite almost makes up for that. If nothing else it is a demonstration of how incredibly compelling the Battle Royale game mode is, because that part of the game is [wildly successful]( in a a way that the core game, uh, wasn't. Also it's free!) I didn't intend for this to happen, but to me, the Battle Royale game mode perfectly captures the zeitgeist of the current moment, and matches my current state of mind to a disturbing degree. It's an absolutely terrifying experience of every human for themselves, winner takes all, with impossible odds. There are moments it can be thrilling, even inspiring, but mostly it's harsh and unforgiving. To succeed you need to be exceedingly cautious, highly skilled, and just plain lucky. Roll the dice again, but know that everyone will run towards the sound of gunfire in hopes of picking off survivors and looting their corpses. Including you. Battle Royale is not the game mode we wanted, it's not the game mode we needed, it's the game mode we all deserve. And the best part is, when we're done playing, we can turn it off. You are subscribed to email updates from [Coding Horror](. To stop receiving these emails, you may [unsubscribe now](. Email delivery powered by Google Google Inc., 1600 Amphitheatre Parkway, Mountain View, CA 94043, United States

Marketing emails from codinghorror.com

View More
Sent On

20/04/2020

Sent On

12/09/2019

Sent On

20/08/2019

Sent On

30/05/2019

Sent On

17/02/2019

Sent On

22/10/2018

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2024 SimilarMail.