Newsletter Subject

Prevent customer frustrations ⚠️😤

From

codeanywhere.net

Email Address

mira@codeanywhere.net

Sent On

Thu, Dec 15, 2022 11:49 AM

Email Preheader Text

You can always improve, even if "it ain't broke." Your clients will appreciate it. Hey developers! T

You can always improve, even if "it ain't broke." Your clients will appreciate it. Hey developers! There is a constant battle between “Release early, release often” (RERO) and “If it ain’t broke, don’t fix it” approaches in the dev world. The question arises whether continuous improvement is always a good thing. On the other hand, there is an unwritten rule saying "Never fix anything unless it's a problem, and you have evidence showing that the problem really exists." Let’s briefly discuss this! World of constant changes In today's world of constant change, we must learn to be agile. Cyberattackers are constantly looking for vulnerabilities, software providers are constantly releasing bug fixes and new features, and customer competition is fierce. When nothing changes, the risk increases. Keeping things the same entails taking on additional risks when systems become obsolete. However, agility has its own set of risks. Upgrades are rarely smooth, new versions frequently introduce new flaws, and unstable infrastructure can result in negative press and occasionally even expensive fines. Today we have multiple layers of complicated software bandages to keep systems compatible with dated procedures and machinery for the sake of stability. However, such alleged stability may only be apparent. It will eventually fail or cause a disaster. Change aversion By reading [comments on this topic on HN](%2F%2Fnews.ycombinator.com%2Fitem%3Fid=32950811%26utm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/pGKkfHvQHs2Ps3IQL_16Nhmw3U8=301), people are mostly change-averse. But what's interesting is that most of them also protest against bugs, outdated software versions and the like. It's a paradox that shows that people are unaware that the software can not survive without periodic upgrades. Several conflicting opinions are highlighted below: - "If you had to purchase a new refrigerator every 18 months, especially if it doesn't offer you anything new, you would be furious. It’s just like that." - “I think the idea of "if it ain't broke, don't fix it" is roughly ridiculous. Even if you don't have any bugs, the environment around you changes so fast that you sooner or later will.” - “As a developer using libraries and components, I really hate "release early and often”. As a user, I also hate "release early and often".” Opinions are obviously divided, and of course, some advocate change. Regarding that, you should pay attention to the fact that, whether we like it or not, changes are an integral part of modern life! "Never "fix" anything unless it's a problem, and you have evidence showing that the problem really exists" is simply out of date! “Release early, release often” pros The wisdom behind the RERO strategy is that it allows you to include actual user input into your development. It promotes user-centred design. RERO strategy benefits listed below are undeniable: - Rapid feedback loops boost developer output - developers are better equipped to tailor upcoming work to user needs when they receive feedback on each change or a smaller collection of changes. - Shorter cycle for feature and patch releases - releases are more closely related to requests or needs when features and patches are developed and made available fast. Additionally, frequent releases can contribute to the short lifespan of bugs. - Steer clear of heavier releases - longer gaps between releases increase the pressure to deliver substantial releases with numerous significant features. - Enhances the user experience - users are more likely to purchase active products that are constantly and consistently getting better. Better software development flexibility, happy clients, and satisfied developers result from the “Release early, release often” strategy. How to prevent failure? Up until the point where you have to upgrade, and chaos ensues… You've been dealing with problems for years. And you'll need to embark on a large project to make the update happen. The argument that you shouldn't update because it isn't broken may appear reasonable. It was becoming increasingly broken while you were doing nothing; you were simply unaware of it. Therefore, you should update everything frequently on all projects you control. If something doesn't work, you want to know as soon as possible and take action rather than wait years to find out something doesn’t work. The incremental effort required for this is minimal if you remain on top of updates like that, and things will generally work. Make "improvement" a crucial component of daily operations to embrace it. Subject prospective enhancements to automated tests using realistic synthetic workloads as they move through integration stages. Bugs should be fixed when updates are ready for production because they have undergone a rigorous testing process. Putting this perspective into practice, issues on both the "release early and often" and "don't fix it if it ain't broke" strategies are resolved. You can always improve, even if "it ain't broke." Your clients will appreciate it. Using standardized development environments, such as [those provided by Codeanywhere](%2F%2Fcodeanywhere.com%2F%3Futm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/bQK9K2FHfemufbb9vSKvRdMx46g=301), is a great way to avoid surprises in production. Furthermore, a standardized development environment allows you and your colleagues to jump in quickly and make the necessary updates. Around the web - You may discover more about testing feedback loops in the [guide about the software testing life cycle](%2F%2Fwww.sealights.io%2Fsoftware-quality%2Fan-introduction-to-software-testing-life-cycle-stlc-definition-and-phases%2F%3Futm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/J6QWULoSmgmxNhhn1hx1kbx29V0=301). - [SvelteKit](%2F%2Fsvelte.dev%2Fblog%2Fannouncing-sveltekit-1.0%3Futm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/bgzJ0m-oe8JoLLi9hxJYY2z0YWE=301) is 1.0 after two years. It's the recommended way to build Svelte apps of all sizes today. - After 20 years simulating reality, [Dwarf Fortress developers](%2F%2Fwww.pcgamer.com%2Fafter-spending-20-years-simulating-reality-the-dwarf-fortress-devs-have-to-get-used-to-a-new-one-being-millionaires%2F%3Futm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/PD6L1xzr7xSEACNABgGiyCXo-UM=301) must adjust to being millionaires. 🤑 - OpenAI's ChatGPT inspired the field. Smart, engaging. [This writeup](%2F%2Fyaofu.notion.site%2FHow-does-GPT-Obtain-its-Ability-Tracing-Emergent-Abilities-of-Language-Models-to-their-Sources-b9a57ac0fcf74f30a1ab9e3e36fa1dc1%3Futm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/HEyfO3tS7-EFEfbbXOoKZrba_8c=301) covers the GPT-3.5 model family's emergent abilities and sources. - And these are [ChatGPT's circumvention methods](%2F%2Ftwitter.com%2Fdavisblalock%2Fstatus%2F1602600453555961856%3Futm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/rjbLTi1uls5yXSGQwOtqTydNDqA=301). 😜 Talk to you soon! Mira How would you rate this email? Very unsatisfied [slightly-frowning-face.png](%2F%2Fsurvey.survicate.com%2Ffa6587214e78ec3d%2F%3Fp=anonymous%26aid=4795767%26utm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/V8u78HYiw4rvhJDkjaAM82Yym_0=301) [neutral-face.png](%2F%2Fsurvey.survicate.com%2Ffa6587214e78ec3d%2F%3Fp=anonymous%26aid=4795768%26utm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/bClkvl7lThZs2mID1LqqOJ1a6ro=301) [slightly-smiling-face.png](%2F%2Fsurvey.survicate.com%2Ffa6587214e78ec3d%2F%3Fp=anonymous%26aid=4795769%26utm_medium=email%26utm_source=newsletter%26utm_campaign=HT/1/01010185159e9f62-f1420977-e9ac-4725-8972-be7a8d329b27-000000/d-w6AT0ScBI7MTYDNcOrfcj1ohI=301) Very satisfied -- This email was sent to [{EMAIL}](mailto:{EMAIL}?utm_medium=email&utm_source=newsletter&utm_campaign=HT) because you are subscribed to our newsletter. If you do not wish to receive such emails in future, please [UNSUBSCRIBE HERE](. 😿 Copyright © 2022 Codeanywhere 2443 Fillmore St #380-7365, San Francisco, CA 94115, USA All rights reserved.

Marketing emails from codeanywhere.net

View More
Sent On

29/11/2024

Sent On

04/11/2024

Sent On

11/07/2024

Sent On

31/05/2024

Sent On

27/03/2024

Sent On

08/03/2024

Email Content Statistics

Subscribe Now

Subject Line Length

Data shows that subject lines with 6 to 10 words generated 21 percent higher open rate.

Subscribe Now

Average in this category

Subscribe Now

Number of Words

The more words in the content, the more time the user will need to spend reading. Get straight to the point with catchy short phrases and interesting photos and graphics.

Subscribe Now

Average in this category

Subscribe Now

Number of Images

More images or large images might cause the email to load slower. Aim for a balance of words and images.

Subscribe Now

Average in this category

Subscribe Now

Time to Read

Longer reading time requires more attention and patience from users. Aim for short phrases and catchy keywords.

Subscribe Now

Average in this category

Subscribe Now

Predicted open rate

Subscribe Now

Spam Score

Spam score is determined by a large number of checks performed on the content of the email. For the best delivery results, it is advised to lower your spam score as much as possible.

Subscribe Now

Flesch reading score

Flesch reading score measures how complex a text is. The lower the score, the more difficult the text is to read. The Flesch readability score uses the average length of your sentences (measured by the number of words) and the average number of syllables per word in an equation to calculate the reading ease. Text with a very high Flesch reading ease score (about 100) is straightforward and easy to read, with short sentences and no words of more than two syllables. Usually, a reading ease score of 60-70 is considered acceptable/normal for web copy.

Subscribe Now

Technologies

What powers this email? Every email we receive is parsed to determine the sending ESP and any additional email technologies used.

Subscribe Now

Email Size (not include images)

Font Used

No. Font Name
Subscribe Now

Copyright © 2019–2025 SimilarMail.