Hi all, this is Zheping in Hong Kong. Tencentâs appetite for big global gaming franchises is back. But firstâ¦Todayâs must-reads:⢠Xi Jinping
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Hi all, this is Zheping in Hong Kong. Tencentâs appetite for big global gaming franchises is back. But first⦠Todayâs must-reads: ⢠Xi Jinping is [rallying the troops]( in China to fight US sanctions.
⢠Theranos founder Elizabeth Holmes [asked for a new trial](
⢠Twitter told a judge that its whistle-blower [didnât flag a spam issue]( when he worked there A bigger slice of Ubisoft Chinaâs most valuable firm invested roughly $300 million in the holding company of Ubisoftâs founding Guillemot brothers â a transaction that allows Tencent Holdings Ltd. to [eventually double its stake]( in the French game publisher to 10%. Itâs a bet on Ubisoftâs famed Assassinâs Creed franchise and further evidence of Tencentâs resurgent appetite for foreign gaming investments â at a time when the company is divesting other assets and spending more judiciously with growth at home hampered by regulations and economic headwinds. Just last week, the Shenzhen firm boosted its stake in Japanâs FromSoftware Inc., the maker of Elden Ring and Dark Souls. And last year, it agreed to the $1.26 billion acquisition of British game studio Sumo Group, known for its work-for-hire business. They're the latest in a long line of overseas deals that peaked a half-decade ago, when the WeChat operator spent billions on mobile developer Supercell, League of Legends studio Riot Games Inc. and a chunk of Fortnite-maker Epic Games Inc. While that freewheeling spending of the past may not be [returning](, a strategy does seem to be emerging. Tencent is raising billions by selling assets; executives like James Mitchell have talked about creating AAA games and global franchises that stand the test of time; and China's market isnât rebounding anytime soon. It may only be a matter of time before Tencent pulls the trigger on another Supercell-like, multibillion-dollar takeover â the question is when, and who. Thereâs a real sense of urgency for a return to growth. In the second quarter of 2022, Tencentâs revenue [shrank for the first time on record](. The one bright spot? Its international gaming business â now outgrowing the domestic division, and responsible for about a quarter of total game sales. Tapping into popular franchises from portfolio companies like Activision Blizzard Inc. and turning them into mobile hits marked Tencentâs biggest global wins so far. It pulled off the maneuver with titles like Call of Duty, PUBG and Apex Legends. Ubisoft, for its part, is teaming up with Tencent on a mobile game, and that may well be an adaptation of Assassinâs Creed, [judging from Tencentâs job listings.]( But are those incremental steps enough to get the Shenzhen outfit back to its former glory? Or might it be on the hunt for bigger prey, especially now that many big game publishers have been spooked by the prospect of Microsoft Corp. taking over Activision. And what of Tencentâs own games? None of its in-house creations â those using original stories and characters rather than licensed IP â have made a big splash in major markets like Japan and the US. The anxiety is evident in Tencentâs internal competitiveness â a good example of that is it currently has four different games in the mobile battle arena genre, including a 1-to-1 copy of its homegrown hit Honor of Kings. Itâs not shy about sacrificing some assets in its chase for truly global hits. In the long run, Tencent wants to beef up its presence in console gaming â the most lucrative and celebrated portion of the $200 billion global games market, but not a traditionally huge market in China. Tencentâs leadership in mobile games stems from being the dominant gaming platform at home over the years. From its partnerships with the likes of Ubisoft and Activision, the Chinese giant needs to learn a lesson about patience. Modern marquee games for console and PC can cost north of $100 million and take more than five years to bring to fruition. Thatâs a far cry from the rapid development cycle of a mobile hit, and a long time to go without getting any immediate return on that investment. Perhaps Tencentâs accumulation of cash is simply preparation for these long-horizon investments in content creation. It would be contrary to Tencentâs tried-and-proven model, where it peddles cosmetic items and power-ups in quickly-made games on PC and mobile. But times, and sometimes companies, change.â[Zheping Huang](mailto:zhuang245@bloomberg.net)
The big story Republicans have a Peter Thiel problem. As the campaigns of Blake Masters and JD Vance struggle, the party finds itself in a standoff with one of [Silicon Valleyâs most ruthless investors](. What else you need to know A high-profile push by Congress to rein in the nationâs biggest internet companies is at a critical juncture after a nearly two-year battle and[$95 million in lobbying spending](. Amazonâs big-budget show, âRings of Powerâ got [divided reviews]( from audiences. Apple plans to appeal a move by Brazil to [ban the sale of iPhones without battery chargers](. Bloomberg TV examines YouTubeâs reign in the [creator economy](. Join Bloomberg Live in London for the [Bloomberg Technology Summit]( on Sept. 28 to see Europeâs business leaders, policymakers, entrepreneurs and investors explain how theyâre adapting to this new environmentâand discuss solution-based strategies. Follow Us More from Bloomberg Dig gadgets or video games? [Sign up for Power On]( to get Apple scoops, consumer tech news and more in your inbox on Sundays. [Sign up for Game On]( to go deep inside the video game business, delivered on Fridays. Why not try both? Like getting this newsletter? [Subscribe to Bloomberg.com]( for unlimited access to trusted, data-driven journalism and subscriber-only insights.âââââââ You received this message because you are subscribed to Bloomberg's Fully Charged newsletter. If a friend forwarded you this message, [sign up here]( to get it in your inbox.
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