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Follow Us [Get the newsletter]( Hey yâall, itâs Austin. Millions of people are getting vaccinated every day, and the world is getting a glimpse of life after the coronavirus pandemic. For many technology businesses that benefited from lockdowns, the boom times will soon be over. Before then, companies are trying to establish themselves as fixtures of peopleâs everyday lives. For one, [Roblox Corp.](bbg://securities/RBLX%20US%20Equity/DES) is seeking to transform from [a video game beloved by tweens and teens]( into a social meeting place for kids and adults alike. The game maker is [planning to go public]( Wednesday at a price that could give the company a [$30 billion market value](, and needs to prove to investors that it can thrive once children are back in school full time. Financial disclosures offer an early preview of whatâs nextâand how to navigate the transition back to normalcy. Roblox [warned investors last week]( that growth of daily active users is projected to slow in the spring to between 3% and 9%, while hours engaged on the platform may decline as much as 11%. For companies that have flown high during Covid-19 lockdowns, thatâs a sobering shift. Stay-at-home stocks (Netflix Inc., Zoom Video Communications Inc., Peloton Interactive Inc.) soared through much of the pandemic with customers stuck indoors superglued to their products. Their shares are all down in recent weeks as vaccinations have accelerated. With [few exceptions](, executives arenât willing to predict what the waning days of the virus will look like. âPlease note the impact and extent of the Covid-19 pandemic and people returning to in-person contact still remain largely unknown,â Kelly Steckelberg, the chief financial officer of Zoom, [said last week](. The question is unavoidable in the games industry, which had a [banner year in 2020](. Roblox, a social platform that enables players to create their [own quirky online games]( and mess around together in virtual worlds, secured a ridiculously strong hold on Generation Z. The company has said [two-thirds of U.S. kids aged 9 to 12 use Roblox](, which makes it uniquely vulnerable to tweens venturing back to classrooms and screen-free hangouts. Roblox is still forecasting huge growth rates of more than 60% for the quarter ending March 31. But the spring will look markedly different.  âWe headed into 2020 with strong organic growth, which was further bolstered by social distancing restrictions,â Roblox CFO Michael Guthrie said in a [recent statement](. âAs those restrictions ease, we expect the rates of growth in 2021 will be well below the rates in 2020.â [Gaming demand]( will likely plateau, but itâs unclear how much engagement will be affected, said Mat Piscatella, a video game industry analyst for NPD Group. [Delays of blockbuster titles]( and [shortages of next-generation consoles]( may help sustain growth whenever supply rebounds. But more significant could be how engrained the digital social habits of the last year become for adolescent Roblox addicts or older Call of Duty loyalists. âThe long-term impact of the pandemic is the rise of social gaming and the rise of communicating online,â Piscatella said. âEven when we get back to whatever the new normal is, that social stickiness is really hard to shake off.â So the biggest game publishers are doubling down on community building, creating products that arenât just an entertainment escape but a social network. Electronic Arts Inc. Chief Executive Officer Andrew Wilson, who [was asked twice by analysts]( on a conference call last month about how The Sims maker could adopt more Roblox-like features, said social gaming and user-generated content is now âfront and centerâ for his teams. On Activision Blizzard Inc.âs [earnings call]( around the same time, President Daniel Alegre said many of his games saw a surge in usage during the lockdown, which âreally oscillatedâ in countries where restrictions were later lifted. Yet, he added, âOn our more social titles, engagement remained at an elevated level.â Some new habits may be permanent. âItâs really difficult to say, Hey, the pandemic is easing, people are going out, and theyâre not going to play Fortnite,â said Piscatella. âI donât think that math quite works.â â[Austin Carr](mailto:acarr54@bloomberg.net) If you read one thing A group of hackers breached a massive trove of security camera footage collected by Silicon Valley startup Verkada, [gaining access to 150,000 live feeds]( inside hospitals, schools, police departments and companies including Tesla and Cloudflare. Paid Post Todayâs enterprises face increasingly challenging business conditions and market disruption, leading many to explore new ways to survive and thrive. The Ultimate guide to revenue operations outlines how to combine comprehensive automation and new innovations to deliver powerful advantages for your business. [G]([et the guide.]( Conga And hereâs what you need to know in global technology news Meanwhile, other sprawling attacks on SolarWinds and Microsoft launched recently by suspected hackers in Russia and China threaten to overwhelm cyber defenses. â[Itâs a race](,â said a Microsoft security vice president. âWeâve seen the number of compromised customers just explode.â With the U.S. rethinking its reliance on Asia amid chip shortages, the European Union is kicking off plans to [develop the worldâs most advanced semiconductors]( by 2030. Sonos, which set a goal of hitting $2.25 billion in [annual revenue by 2024](, is looking to follow Apple and other tech giants into [the headphone market](.  Like Fully Charged? | [Get unlimited access to Bloomberg.com](, where you'll find trusted, data-based journalism in 120 countries around the world and expert analysis from exclusive daily newsletters. Â
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